Post by ZhaoYuedao on Jan 15, 2007 18:47:03 GMT -5
Name: Sigurd
Alias/Nicknames:
Serial Code- SD093
Operative Identification- SD-03-01
Gender: Male
Race: Human (modified)
Age: 17
Height: 182 cm
Weight: 189 lb
Pack/Group: Project SEMIDEVIL, squad three
Rank: Squad commander
Mate: None
Spawn: None
Siblings: Unknown and likely irrelevant.
Dame: No longer known.
Sire: No longer known.
Voice Type: Low and silky, with only the barest hint of youth- the last sad souvenir of a childhood sacrificed to become a weapon.
Personality Type: Professional, calm, and cool all describe Sigurd.
Personality:
Sigurd on the outside, appears to be near expressionless. He receives orders without question, and they are almost always acted upon flawlessly. This has led most of the humans who know of his existence to treat him as simply a killing machine or a robot.
He is a very wily individual, with a good ability to see through facades and many traps, and possesses the guile to set a few of his own. He is somewhat distrustful with many ordinary humans, especially with the ones for whom he works, and the ones who made him, and most of his actions are done with a pragmatic, utilitarian intent, mostly devoid of sentimental or honorable interferences.
He has been killing for almost a decade, and is jaded to the sight of blood and death. When focused on a task, he will do whatever is in his power to execute this fully, and is quite resourceful on a tactical level. He does have the unfortunate tendency to be unable to relate well with most unmodified comrades, and is more than willing to sacrifice them to achieve success.
That said, while perhaps an excellent killer, and while equipped with both the mindset and facilities to carry out a wholesale slaughter, Sigurd is typically reasonably humane whenever possible, and does not glory in extraneous destruction of life. He knows nothing about desecration of the dead, or torture of the living. All that matters is the end- the target is dead.
Though cruelty is a stranger to him, taking prisoners is also, as a general rule, against the way he works (unless expressly ordered). It is simply not suited to one who must remain moving, and has no time to guard a captive.
Although he tends to repress his own feelings, he does possess them. However, he rarely, if ever, expresses them himself, preferring that they stay out of the way of business.
He resents others treating him as a machine, but so far, has done nothing about this- it could even prove an asset should others try to do him harm, believing him to be unthinking.
He is not immune to friendship, although it takes both effort and one who is able to see past his machinelike exterior.
Sigurd also enjoys knowing the plans of others. Though he's not usually privy to the highest level of planning and policy, he sometimes uses his skills at avoiding detection to eavesdrop on decisions, so he may know more about those he works with, should it become handy in the future. Also, though he may never tell anyone, he likes to know what others think about him. He is not afraid to listen in or play-machine around those talking about him. Perhaps unknown to them, he does formulate impressions and opinions for each, often based on what they say or how they think of him.
As a bit of trivia, he likes chocolate.
Appearance:
Years of drug and hormone uptake have caused Sigurd to be quite heavy for his height, even though somewhat tall. But don't be fooled- Sigurd certainly does not look his 189 pounds. This is because both his bones and muscles are superdense, making him much more resilient to physical abuse than his catlike frame would suggest. All in all, he is fairly compact, but also deceptively strong and fast.
He was modified to have black-blue hair (looks black at a distance, but has a blue tint up close) to facilitate identification and making escape from his life impossible. His body is marred by occasional burns and scars, most cosmetic in appearance but others suggest what should have been life threatening injuries. His skin is unnaturally pale, and his green eyes are flecked with gold, patterned like shards of broken glass. (NOTE: Please take a look at the hair and eyes, to see if they are acceptable.)
Wears whatever is needed to complete a task. Often, this includes helmet and camoflauge, as well as other bits of technology, and perhaps even light body armor. Frequently armed according to occasion and task.
History: Sigurd was born in Amsterdam. However, before he was three, he was kidnapped from his parents after gene mapping found him to be a genetically suitable candidate for a project that produced soldiers and killers for sale. This was during the dawn of the genetic research revolution sweeping the earth, yet the project took a diverging approach- simple and effective drug and chemical procedures to strengthen the test subjects while they retained human intelligence. Through surgery and the use of various implantations, reaction time was speeded up and mechanically facilitated, and most the acuity of most senses improved, especially vision. Dangerously large doses of untested drugs were used to build up unnaturally strong bodies.
Along with the chemical modification came the training. The training was rigorous, molding the candidates for the program into killers, in both mind and body, removing at an early age the natural disinclination towards killing. Weapons, close combat, assassination, tactics, survival, anything that would make them not soldiers who wielded weapons, but the weapons themselves.
The candidates were then sold on contract to buyers worldwide, including governments, militaries, paramilitaries, underworld organizations, and security forces.
He has currently been shipped into the area, ostensibly to augment the new defenses of Galt Labs.
Strengths:
-Merciless.
-Thorough, efficient.
-Stronger than appearance lets on.
-Durable, and has some measure of pain tolerance.
-Resistant to pathogenic disease and most toxins
-Incredibly agile, can reach and hold an extremely high sprinting speed for around twenty five seconds, before having to stop to recuperate from the overstrain of using such a dense body.
-Sharpened senses
-Good at tracking motion
-Resourceful
-No remorse against killing
-Skilled in both armed and unarmed combat.
-Capable of sneaking around.
-Typically well equipped with both weapons and technology.
-Mind is well adapted and conditioned to the field, and is able to quickly identify threats and other important objects on the field.
-Fairly intelligent, if somewhat narrow in experience due to his specialized education and brainwashing.
Weaknesses:
-Fatal tendency to sink in water
-Lack of personal motive or initiative causes him to be particularly lax and uncreative in expanding on his orders beyond those given. (Poor example being, he'll guard your stuff very well if he's told to "Guard your stuff", but he's not inclined to track down a thief for you to bring them to justice).
-Possible seeds of sympathy for lab specimens.
-Difficulty understanding some emotions. (Ie, people talking about love will only confuse him).
-dependency upon fortifying drugs (which binds him to whoever controls his supply)
-Lack of autonomy
-No team spirit with any unmodified human that works with him: To him, it's just another job.
-Not interested in going out of his way to preserve the safety or lives of his unmodified comrades, particularly if they get in the way of his task.
-Resentment towards many people, can be as dangerous to allied humans and employers as he is to targets if abused too much. (Too much power, too much humiliation + lack of compunction against killing)
-Generally not sociable to a personal level with employers (who he maintains a strictly professional verbal relation with), disinclined to chit chat with most people unless they choose to treat him as a real human.
-Must expend a good deal of time, plus use more drugs, to heal flesh wounds, since the dense muscles are slow to heal as they are tough.
-Some heart and liver problems.
-Takes an unusually long time to catch breath if he sprints past his optimal level (~21 Seconds or equivalent in heavy activity)
-Can seriously hurt himself if he pushes his activity too far past his endurance level, however high it may be (30 seconds of sprinting or more, or the equivalent in heavy activity), since his heart and circulatory system is not quite strong enough to support his body. (Example: standing around would probably be as much strain on his heart as jogging would be for a normal person, though it does nothing to his endurance. Overload for him...would seriously mess him up.)
-In general, needs to carefully monitor his own exertion, and needs to be efficient in his heavy activities so as not to place any sort of unneeded strain on himself.
-Bleeds and bruises more than normal, due to cirrhosis of the liver from chronic stimulant overdose and chemical exposure.
- Reliance on extensive drug therapy to control Cirrhosis, or to force his systems back into shape if he overstrains them).
Alias/Nicknames:
Serial Code- SD093
Operative Identification- SD-03-01
Gender: Male
Race: Human (modified)
Age: 17
Height: 182 cm
Weight: 189 lb
Pack/Group: Project SEMIDEVIL, squad three
Rank: Squad commander
Mate: None
Spawn: None
Siblings: Unknown and likely irrelevant.
Dame: No longer known.
Sire: No longer known.
Voice Type: Low and silky, with only the barest hint of youth- the last sad souvenir of a childhood sacrificed to become a weapon.
Personality Type: Professional, calm, and cool all describe Sigurd.
Personality:
Sigurd on the outside, appears to be near expressionless. He receives orders without question, and they are almost always acted upon flawlessly. This has led most of the humans who know of his existence to treat him as simply a killing machine or a robot.
He is a very wily individual, with a good ability to see through facades and many traps, and possesses the guile to set a few of his own. He is somewhat distrustful with many ordinary humans, especially with the ones for whom he works, and the ones who made him, and most of his actions are done with a pragmatic, utilitarian intent, mostly devoid of sentimental or honorable interferences.
He has been killing for almost a decade, and is jaded to the sight of blood and death. When focused on a task, he will do whatever is in his power to execute this fully, and is quite resourceful on a tactical level. He does have the unfortunate tendency to be unable to relate well with most unmodified comrades, and is more than willing to sacrifice them to achieve success.
That said, while perhaps an excellent killer, and while equipped with both the mindset and facilities to carry out a wholesale slaughter, Sigurd is typically reasonably humane whenever possible, and does not glory in extraneous destruction of life. He knows nothing about desecration of the dead, or torture of the living. All that matters is the end- the target is dead.
Though cruelty is a stranger to him, taking prisoners is also, as a general rule, against the way he works (unless expressly ordered). It is simply not suited to one who must remain moving, and has no time to guard a captive.
Although he tends to repress his own feelings, he does possess them. However, he rarely, if ever, expresses them himself, preferring that they stay out of the way of business.
He resents others treating him as a machine, but so far, has done nothing about this- it could even prove an asset should others try to do him harm, believing him to be unthinking.
He is not immune to friendship, although it takes both effort and one who is able to see past his machinelike exterior.
Sigurd also enjoys knowing the plans of others. Though he's not usually privy to the highest level of planning and policy, he sometimes uses his skills at avoiding detection to eavesdrop on decisions, so he may know more about those he works with, should it become handy in the future. Also, though he may never tell anyone, he likes to know what others think about him. He is not afraid to listen in or play-machine around those talking about him. Perhaps unknown to them, he does formulate impressions and opinions for each, often based on what they say or how they think of him.
As a bit of trivia, he likes chocolate.
Appearance:
Years of drug and hormone uptake have caused Sigurd to be quite heavy for his height, even though somewhat tall. But don't be fooled- Sigurd certainly does not look his 189 pounds. This is because both his bones and muscles are superdense, making him much more resilient to physical abuse than his catlike frame would suggest. All in all, he is fairly compact, but also deceptively strong and fast.
He was modified to have black-blue hair (looks black at a distance, but has a blue tint up close) to facilitate identification and making escape from his life impossible. His body is marred by occasional burns and scars, most cosmetic in appearance but others suggest what should have been life threatening injuries. His skin is unnaturally pale, and his green eyes are flecked with gold, patterned like shards of broken glass. (NOTE: Please take a look at the hair and eyes, to see if they are acceptable.)
Wears whatever is needed to complete a task. Often, this includes helmet and camoflauge, as well as other bits of technology, and perhaps even light body armor. Frequently armed according to occasion and task.
History: Sigurd was born in Amsterdam. However, before he was three, he was kidnapped from his parents after gene mapping found him to be a genetically suitable candidate for a project that produced soldiers and killers for sale. This was during the dawn of the genetic research revolution sweeping the earth, yet the project took a diverging approach- simple and effective drug and chemical procedures to strengthen the test subjects while they retained human intelligence. Through surgery and the use of various implantations, reaction time was speeded up and mechanically facilitated, and most the acuity of most senses improved, especially vision. Dangerously large doses of untested drugs were used to build up unnaturally strong bodies.
Along with the chemical modification came the training. The training was rigorous, molding the candidates for the program into killers, in both mind and body, removing at an early age the natural disinclination towards killing. Weapons, close combat, assassination, tactics, survival, anything that would make them not soldiers who wielded weapons, but the weapons themselves.
The candidates were then sold on contract to buyers worldwide, including governments, militaries, paramilitaries, underworld organizations, and security forces.
He has currently been shipped into the area, ostensibly to augment the new defenses of Galt Labs.
Strengths:
-Merciless.
-Thorough, efficient.
-Stronger than appearance lets on.
-Durable, and has some measure of pain tolerance.
-Resistant to pathogenic disease and most toxins
-Incredibly agile, can reach and hold an extremely high sprinting speed for around twenty five seconds, before having to stop to recuperate from the overstrain of using such a dense body.
-Sharpened senses
-Good at tracking motion
-Resourceful
-No remorse against killing
-Skilled in both armed and unarmed combat.
-Capable of sneaking around.
-Typically well equipped with both weapons and technology.
-Mind is well adapted and conditioned to the field, and is able to quickly identify threats and other important objects on the field.
-Fairly intelligent, if somewhat narrow in experience due to his specialized education and brainwashing.
Weaknesses:
-Fatal tendency to sink in water
-Lack of personal motive or initiative causes him to be particularly lax and uncreative in expanding on his orders beyond those given. (Poor example being, he'll guard your stuff very well if he's told to "Guard your stuff", but he's not inclined to track down a thief for you to bring them to justice).
-Possible seeds of sympathy for lab specimens.
-Difficulty understanding some emotions. (Ie, people talking about love will only confuse him).
-dependency upon fortifying drugs (which binds him to whoever controls his supply)
-Lack of autonomy
-No team spirit with any unmodified human that works with him: To him, it's just another job.
-Not interested in going out of his way to preserve the safety or lives of his unmodified comrades, particularly if they get in the way of his task.
-Resentment towards many people, can be as dangerous to allied humans and employers as he is to targets if abused too much. (Too much power, too much humiliation + lack of compunction against killing)
-Generally not sociable to a personal level with employers (who he maintains a strictly professional verbal relation with), disinclined to chit chat with most people unless they choose to treat him as a real human.
-Must expend a good deal of time, plus use more drugs, to heal flesh wounds, since the dense muscles are slow to heal as they are tough.
-Some heart and liver problems.
-Takes an unusually long time to catch breath if he sprints past his optimal level (~21 Seconds or equivalent in heavy activity)
-Can seriously hurt himself if he pushes his activity too far past his endurance level, however high it may be (30 seconds of sprinting or more, or the equivalent in heavy activity), since his heart and circulatory system is not quite strong enough to support his body. (Example: standing around would probably be as much strain on his heart as jogging would be for a normal person, though it does nothing to his endurance. Overload for him...would seriously mess him up.)
-In general, needs to carefully monitor his own exertion, and needs to be efficient in his heavy activities so as not to place any sort of unneeded strain on himself.
-Bleeds and bruises more than normal, due to cirrhosis of the liver from chronic stimulant overdose and chemical exposure.
- Reliance on extensive drug therapy to control Cirrhosis, or to force his systems back into shape if he overstrains them).